AI Insights · Timothy · April 2022
Top 5 Hybridcasual Games on Android in Russia, Q1 2022
A detailed look at the performance of the top 5 hybridcasual games on the Android platform in Russia during the first quarter of 2022, with insights on downloads, revenue, and active users.
In Q1 2022, the top 5 hybridcasual games on the Android platform in Russia demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at their metrics:
Empire Takeover from LOVEGAME HK saw a peak in weekly revenue of around $28.7K in early February. The game’s weekly downloads were highest in early January, reaching approximately 26K, before gradually declining to below 1K by the end of March. Weekly active users started strong at 37.9K at the beginning of the quarter but saw a significant drop, ending at around 8.9K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced a notable increase in weekly downloads mid-January, peaking at approximately 121.9K. Weekly revenue also reflected a positive trend, with a peak of about $27.9K in early February. Weekly active users reached a high of 162.9K in late January but saw a decline to around 86.3K by the end of the quarter.
Kingdom Guard:Tower Defense TD from Tap4fun (Hong Kong) Limited showed a peak in weekly revenue of roughly $29.1K in early February. The game’s weekly downloads spiked to about 18K in late February, followed by a sharp decline. Weekly active users saw a significant surge to approximately 30.1K in late February but dropped to around 7.2K by the end of March.
Art of War: Legions by Fastone Games HK had a steady weekly revenue, peaking at about $8.6K at the beginning of the quarter. Weekly downloads were highest in early January at approximately 13.8K. The game maintained a solid user base, with weekly active users peaking at around 81.3K in early January and stabilizing at around 63K by the end of March.
Archero from Habby saw its highest weekly revenue of about $10.2K at the end of December. Weekly downloads were relatively stable, peaking at around 8.3K in early January. Weekly active users remained consistent throughout the quarter, starting at approximately 30.1K and ending at around 22.3K.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.